Create your own custom boards and keep all your inspiration in one place.
The 40-foot-long by 8-foot-tall "Welcome Wall" has space for 5,600 personalized tiles. "We know that Minnesotans love the State Fair so much and they want to be a part of it," said Mary Chung ...
It’s a rich playground to dive into, one that Supermassive Games’ narrative adventure title, The Casting of Frank Stone, is more equipped to handle. Heralding this niche genre for the last ...
Sign up for CNN’s Wonder Theory science newsletter. Explore the universe with news on fascinating discoveries, scientific advancements and more. In the hopes of ...
Here you will find videos and activities about the Stone Age. Try them out, and then test your knowledge with a short quiz before exploring the rest of the collection. Narrator: Excuse me.
Watch the launch trailer for The Casting of Frank Stone, a narrative-driven horror game developed by Supermassive Games. Control the fate of the plot and characters that reside in the small town ...
The Casting of Frank Stone is the latest decision-driven narrative tale from developer Supermassive Games, albeit perhaps the one with the potential to make the biggest splash to date ...
Ever since its announcement, I’ve been cautiously optimistic about The Casting of Frank Stone. Worried that it may be too schlocky to be taken seriously, or lean too far into the B-movie ...
The story in The Castling of Frank Stone largely consists of a group of young filmmakers in the Oregon town of Cedar Rapids circa 1980, using a handheld camera to craft their amateur horror movie.
Developer Supermassive Games once dared us to survive until dawn, now the interactive slasher movie specialist wants us to be dead by daylight in The Casting of Frank Stone. This story-based spin ...
The Casting of Frank Stone works when Supermassive Games is focused on crafting an original horror story built from the same bones as Until Dawn. Its multigenerational slasher premise gets ...
With The Casting of Frank Stone, Supermassive Games explores new territory by crafting a narrative set in an existing world: Dead by Daylight. Developed in association with Behaviour Interactive ...